Tuesday 4 December 2012

Monday 19 November 2012

interior concept art

this is my concept of a dominic's house .p.s . sorry about the straberry sunday.

Wednesday 14 November 2012

Monday 5 November 2012

Tipsy house

Tipsy house research


In ancient Japan only wealthy households had the stereotypical rooftops had curved points on the corners .In actual fact poor ancient Chinese houses had modern rustic like thatch work rooftops. Allot of the un-wealthy architecture would also been made of mainly materials like wood but considering that the tipsy house is by the side of the cliff and the waves are said to crash into the to the cliff ,I decided to make the house from old stone. Making the house from stone, I realized the house wouldn’t be traditional poor ancient Japanese architecture so I decided to cross hatch the tipsy house with a British rustic style cottage, even though much in the traditional architecture of Japan is not native, but was imported from China and other Asian cultures over the centuries. Japanese traditional architecture and its history are as a result dominated by Chinese and Asian techniques and styles.

   
The owner of the tipsy house is said to be a fisher man and the house is said to have gotten its name because it is leant to one side with only a beam supporting it .I thought that sounded a bit farfetched that a house could only stand up because of one beam, so I designed the house originally to have huge rocks to support the bottom as well as have a beams made of the parts basis of a small fishing boat. I wanted to create the imagery house look like the owner does what ever he can to keep it held together, no matter what cost. I gave the house no windows and only one door to give the house the appeal that it was all built single handed by a very independent person. Unlike the original tipsy house, I designed mine with an extension built onto the side of the house. This creates the affect of reinforcement for the house in addition as keeping the shack level and upright.

I had a look at various different cliffs and beaches not just ones from Japan, at first I wanted to create quite a tall cliff ,but the waves of the sea are said to crash into the cliff and partially the house ,so I designed the cliff lower than my initial design. I crossed referenced different cliff sides from different cliff sides like the cliffs of Dover in the UK. I wanted a quite desert style landscape but not to desert like, I wanted it to be just about habitable for someone to live in but quite secluded from the rest of society.
Though I looked at several different images of cliffs I found it hard to find one that matched the cliff I had in mind.





















Although the house is often described to be in a constant stormy horrible weather I wanted the image to be in a quite peaceful environment .I thought maybe at first of having a storm looking like its about to form above the island but I realised that would have been to predictable, Then I thought I would design it in a really misty setting, but then I thought it might over shadow the island as well as the house .so then I settled on having the image in a sun drenched serene setting and as an end result was a much better and easier choice.

this is my finished photoshop piece for the tipsy house .

Monday 22 October 2012

Silhouette


Silhouettes
Silhouettes are very useful and very much required for concept art ,for example if a concept artist is given the task of creating a monster ,like you see below ,the artist would have to make multiple designs ,and as a concept artist they wont  always have time to make multiple  fully detailed designs for  idea, just to have most of them rejected .So they use  silhouettes to give their superiors some easy fast choices. Often when a concept artist likes a particular silhouettes but not the rest of the design in fuller detail, the concept artist will keep the original silhouette so they do not have to start again from scratch and keep the same stance and posture

Particularly in this method of concept art making we have been given, silhouettes are essential to creating a descent design and above needed because they are the starting point as well as the basis for the concept art and quite literally lets some one design and idea from nothing as well as gives the artist more perspective on how they light, dark and perception in an image.  It also allows the artist to visualize more Cleary negative and positive space round and in-between the actual image.

for this task we  had to start by making a black blob on photoshope and start to create to make a shape.
Once you have done that ,then start to erase around the edges and start to make the blob into a creature or a  character.
Then get a large brush, put the colour in grey scale and enlarge the brush to about 1500 ,turn the opacity and hardness of the brush to just over 10% .Then colour the top of your character or creature, then make a new layer and turn up the hardness and opacity up by a small amount and decrease the size of the brush to a size 3 or 5 and start to create detail  to start masking out the figure.

then start creating a few more layers and create more detail within the image to make it look more and more realistic ,but remeber ,use LAYERS!
make sure all your proportions and positioning of limbs and all the body parts are facing the right way.


then add colour and shading and you've got yourself a simple piece of concept art.

Wednesday 17 October 2012


theese are some 3d shapes I designed on photoshop for the module.They show the detail of shadow and lighting for three dimesional design.
Concept Artists

What is a concept artist?
A concept artist is a person who creates a graphic design for an item, character, or area that does not yet exist. This consists of, but is not restricted to, films, animation and more recently video games. A concept artist may be necessary for nothing more than preliminary artwork, or may be required to be part of an imaginative team until an assignment reaches completion. While it is essential to have the skills of a good artist, a concept artist must also be able to work to strict time limits in the capacity of a graphic designer. Some concept artists may start as fine artists, industrial designers, animators, or even special effects artists. Interpretation of ideas and how they are realized is where the concept artist's distinct creativity is most evident, as topic matter is often outside their own control.
Different media’s used


Although allot of the time it’s mainly fan art, movies use concept art allot of the time as well. Not only that when a super hero movie, for example, uses concept art before the movie has even put in to production the team are sometimes uncertain on how the protagonist should look as well the outfit should look, so they design some conceptual designs on the characters as well as landscapes that would be later redesigned and generated into 3d on a green screen.

Concept art is also used in animation for the same reasons as well as using it to divide out scene points for the animators to know what part of the film they are animating, but tend to be a lot more comical or less realistic because they are cartoons or animated using clay or just generally used for a rough sketch. The designs are usually purely for advertisements purposes otherwise.
For video games concept art is generally used in everything ,for example a sketch could be made ,then the image is put into greater detail .after that is done the image would be made into a basic recreation using programs like 3ds max, then edited into more detail ready to be animated or modelled properly. Most of the time when a production team is just spit balling ideas they will draw up some concept ideas of potential characters, landscapes, interior designs or weapons for a games to be designed. The ideas that go forward to be used them Have to be made into more detail so the designer can a get a basic idea of how the image would look like in real of life.


Styles, detail and importance
A concept artist in any industry is very important because they create the basis of the outlook of the of the idea as well as set marker points for the story and gives other members of the team some inspiration to work with and maybe some idea on how they can work with the character and landscapes are designed. The amount of detail put into a concept artists work can vary depending on what kind of concept artist they are /.very often concept artists will be asked only to make a really rough sketch for someone else to work on and interpret into their own design, and sometimes they will be asked to design a fully detailed and realistic looking poster for the project advertising. In landscapes the detail can also make the viewer think more what’s beyond the image and opens up their imagination all by just using extra detail in an image. Different styles are needed for different projects; take Pixar for example, their concept art would be quite cartoonish where as something like Capcom would use quite realistic designs for their style of concept.
Concept Art 2


*This image was originally sketched by hand and then scanned in to photo shop and then like before used grey scale to add different depths. Then once again he added sharper edges and areas using a stronger hardness and opacity to the brush .then he added colour and textures and tones, layer by layer.
*This image is mainly contrasted by colours from the river to the edges of land next to it with the different tones and shades of yellow greens browns and greys. The colours used give the water the appearance of the sunlight reflecting off of it, creating sense realism to the viewer. The clouds play a big role in this piece by giving the image feeling of distance and depth.
*This image also follows the one point rule but it can also be considered to have the rule of thirds .The reason being for me when you first look at the image, the first thing I’m drawn to look at is the waterfall because it catches the viewer’s eye and stands out to anything in the foreground or the Background .This because the stream changes dimensions and starts going another direction because of the falls.
Colour Theory


Theese are the three primamry colours


These are known as secondary colours, these are created when two primary colours are blended together.

This is called a triad; this is when a primary colour and a secondary colour are blended to make a new colour.

The colours here above the white line are considered warm colours and the ones below are considered cold, but red and green can be warm or cold.
There are various different terminology needed to be known when dealing with colours and here are some of them
HUE: just means colour
Saturation: how strong the colour is
Value: how light or dark the colour appears

These are known as tints and shades also known as monochromatic, this is when all colours contrast to lighter and darker shades of the original state. Analogous is when the colours in-between primary and secondary blend together.



Colours opposite each other on the colour wheel are known as complimentary colours, meaning the work well together.

Concept Art


*This image was created on Photoshop by someone called Xia Taptara the image is started off by painting all the cliff and mountain side areas using grey scale, a soft brush and low opacity .after building in more and more detail and sharper and more opaque brushes are used that colour is added and once again more details, shades, tones are built upon the image.
*The image uses allot of contrasting colours such as the range of oranges compared next to blues and greys, this makes the key parts of the image like the lava stand out of the picture and catch the viewer’s eye. It also lets the other parts of the image give a feel that there actually in the distance by using more white colours and softer brushes and contrasts a fade into the greys and blues.
*This image does not particularly use the rule of thirds but it does use a technique called one point perspective. One point perspective means that the image has a focus point that’s in the distance and almost gives the image a kind of tunnel vision and allows the viewer to see that the image has a 3 dimensional quality to it.