Tuesday 4 December 2012

Monday 19 November 2012

interior concept art

this is my concept of a dominic's house .p.s . sorry about the straberry sunday.

Wednesday 14 November 2012

Monday 5 November 2012

Tipsy house

Tipsy house research


In ancient Japan only wealthy households had the stereotypical rooftops had curved points on the corners .In actual fact poor ancient Chinese houses had modern rustic like thatch work rooftops. Allot of the un-wealthy architecture would also been made of mainly materials like wood but considering that the tipsy house is by the side of the cliff and the waves are said to crash into the to the cliff ,I decided to make the house from old stone. Making the house from stone, I realized the house wouldn’t be traditional poor ancient Japanese architecture so I decided to cross hatch the tipsy house with a British rustic style cottage, even though much in the traditional architecture of Japan is not native, but was imported from China and other Asian cultures over the centuries. Japanese traditional architecture and its history are as a result dominated by Chinese and Asian techniques and styles.

   
The owner of the tipsy house is said to be a fisher man and the house is said to have gotten its name because it is leant to one side with only a beam supporting it .I thought that sounded a bit farfetched that a house could only stand up because of one beam, so I designed the house originally to have huge rocks to support the bottom as well as have a beams made of the parts basis of a small fishing boat. I wanted to create the imagery house look like the owner does what ever he can to keep it held together, no matter what cost. I gave the house no windows and only one door to give the house the appeal that it was all built single handed by a very independent person. Unlike the original tipsy house, I designed mine with an extension built onto the side of the house. This creates the affect of reinforcement for the house in addition as keeping the shack level and upright.

I had a look at various different cliffs and beaches not just ones from Japan, at first I wanted to create quite a tall cliff ,but the waves of the sea are said to crash into the cliff and partially the house ,so I designed the cliff lower than my initial design. I crossed referenced different cliff sides from different cliff sides like the cliffs of Dover in the UK. I wanted a quite desert style landscape but not to desert like, I wanted it to be just about habitable for someone to live in but quite secluded from the rest of society.
Though I looked at several different images of cliffs I found it hard to find one that matched the cliff I had in mind.





















Although the house is often described to be in a constant stormy horrible weather I wanted the image to be in a quite peaceful environment .I thought maybe at first of having a storm looking like its about to form above the island but I realised that would have been to predictable, Then I thought I would design it in a really misty setting, but then I thought it might over shadow the island as well as the house .so then I settled on having the image in a sun drenched serene setting and as an end result was a much better and easier choice.

this is my finished photoshop piece for the tipsy house .

Monday 22 October 2012

Silhouette


Silhouettes
Silhouettes are very useful and very much required for concept art ,for example if a concept artist is given the task of creating a monster ,like you see below ,the artist would have to make multiple designs ,and as a concept artist they wont  always have time to make multiple  fully detailed designs for  idea, just to have most of them rejected .So they use  silhouettes to give their superiors some easy fast choices. Often when a concept artist likes a particular silhouettes but not the rest of the design in fuller detail, the concept artist will keep the original silhouette so they do not have to start again from scratch and keep the same stance and posture

Particularly in this method of concept art making we have been given, silhouettes are essential to creating a descent design and above needed because they are the starting point as well as the basis for the concept art and quite literally lets some one design and idea from nothing as well as gives the artist more perspective on how they light, dark and perception in an image.  It also allows the artist to visualize more Cleary negative and positive space round and in-between the actual image.

for this task we  had to start by making a black blob on photoshope and start to create to make a shape.
Once you have done that ,then start to erase around the edges and start to make the blob into a creature or a  character.
Then get a large brush, put the colour in grey scale and enlarge the brush to about 1500 ,turn the opacity and hardness of the brush to just over 10% .Then colour the top of your character or creature, then make a new layer and turn up the hardness and opacity up by a small amount and decrease the size of the brush to a size 3 or 5 and start to create detail  to start masking out the figure.

then start creating a few more layers and create more detail within the image to make it look more and more realistic ,but remeber ,use LAYERS!
make sure all your proportions and positioning of limbs and all the body parts are facing the right way.


then add colour and shading and you've got yourself a simple piece of concept art.

Wednesday 17 October 2012


theese are some 3d shapes I designed on photoshop for the module.They show the detail of shadow and lighting for three dimesional design.